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The Philosophy of Computer Games
An Interdisciplinary Conference
25-27 January 2007
http//game.unimore.it
Recording of the event
Conference Aims
The purpose of the conference is to initiate an investigation into how
current research on computer games touches upon philosophical issues.
In line with this purpose, the conference is interdisciplinary, drawing
together researchers from very diverse fields: philosophy, computer
game-theory, semiotics, aesthetics, sociology, psychology, and
anthropology.
The conference is a collaboration between the Department of Philosophy,
Classics, History of Art and Ideas at the University of Oslo; the
Center for Computer Game Research at the IT-University of Copenhagen;
Department of Social, Cognitive and Quantitative Science at the
University of Modena/Reggio Emilia and the Philosophical Project Centre
(FPS), Oslo.
The conference is the second international instalment of The Third
Place, an ongoing project on philosophical problems arising from the
increasing cultural/societal significance of computer games. The first
instalment of the project, the conference “The Third Place: Computer
Games and Our Conception of the Real”, was a shared initiative of FPS
in Oslo and the Center for Computer Game Research at the IT-University
of Copenhagen. That conference took place at the IT-University of
Copenhagen on May 20-21, 2005.
Programme
Thursday 25th
COMPUTER GAME ENTITIES
10.00 Registration
11.00 Introduction
11.10 Fictional, Simulated, Real: Towards an Ontology of Game Objects
Professor Espen Aarseth, Center for Computer Games Research, IT University of Copenhagen, Denmark
12.00 Lunch
13.30 The Reality of Game Objects
Ph.d. candidate John Richard Sageng, University of Oslo, Norway
14.00 Gaming as an Aide to Metaphysical Speculation
Richard Clarkson
14.30 The Temporality of Gaming
Associate professor Hallvard Fossheim, University of Oslo, Norway
15.00 Break
16.00 Is our Actual World Interactive: Some Philosophical Reflections about Videogaming and Life
Ph.d. candidate Dario Compagno, University of Siena, Italy
16.30 The Ludic Parenthesis
Professor Olav Asheim, University of Oslo, Norway
Friday 26th
PLAYER EXPERIENCE
10.00 Videogames, Fiction, and Reality
Visiting Assistant Professor Jonathan Frome, School of Film and Digital Media, University of Central Florida, USA
10.30 On The Phenomenology of Virtual Worlds
Ph.d. candidate Tarjei Mandt Larsen, University of Tromsø, Norway
11.00 The Irreducible Self. Pictorial Studies of First Person Perspective Computer Games
Dr. Stephan Guenzel, Friedrich-Schiller-Universität Jena, Germany
11.30 Visual Perception, Motor Action, and the Video Game Experience
Assistant Professor Ole Ertloev Hansen, VR Media Lab, Aalborg Universitet, Denmark
12.00 Lunch
13.30 Goals, Affects, and Empathy in Games
Research Assistant Petri Lankoski, Media Lab, University of Art and Design, Helsinki, Finland
14.00 Feeling So Real – a Phenomenological Exploration of the Realities of Emotions in Play
Olli Leino, Researcher, Dr. of Art candidate, Faculty of
Art & Design, Dept. of Media, University of Lapland, Finland.
14.30 Ludic Reality: a construct for analysing meaning-mapping and epistemology in play
Dan Pinchbeck,
15.00 Break
16.00 Virtual Consciousness and the Imaginary: A Phenomenological Sketch
Assistant Professor Nicolas De Warren, Wellesley College, UK
16.30 Spatial Orientation Without Objects
Ph.d. candidate Anita Leirfall, University of Oslo. Norway
17.00 My Space: Player, Perception and Reality in "Animal Crossing"
Hanna K. Sommerseth, Graduate School of Literatures, Languages and Cultures, The University of Edinburgh, Scotland
17.30 Playing Dress-Up: Costumes, roleplay and imagination
Ludica: Janine Fron, Independent Artist/Designer, Tracy
Fullerton, University of Southern California, Jacquelyn Ford Morie,
University of Southern California, Celia Pearce, Georgia Institute of Technology (presenter)
Saturday 27th
THE ETHICS OF COMPUTER GAMES
10.00 Gamers and the Good Life
Adam R. Briggle, The VICI Research Project: The
Evaluation of the Cultural Quality of New Media, Department of
Philosophy, University of Twente, Netherlands
10.30 Computer Games and Reality: Transworld Identities
Patrick Coppock, Researcher, Department of Social,
Cognitive and Quantitative Science, University of Modena and Reggio
Emilia, Italy
11.00 Virtual Ethics: The Ethics of Virtual Worlds
Edward H. Spence, The VICI Research Project: The
Evaluation of the Cultural Quality of New Media, Department of
Philosophy, University of Twente, Netherlands
11.30 Targeting the Kids: Computer Games as War Propaganda
Rune Ottosen, Oslo University College, Norway
12.00 Lunch
13.30 Severe Pain or Suffering: Videogames, Morality and Torture
Peter Rauch
14.00 Ethics and Practice in Virtual Worlds
Ren Reynolds
14.30 Instrumentalism and the Ethics of Videogame Play: The Tactical Iraqi Controversy
Writing Director Elizabeth Losh, University of California, USA
15.00-16.00 Closing Session
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